Attributes

*Most of these give an item when removed from the weapon, armor, or accessory.  Some items
 that are removed dont show up in  the Ryu Books but still work.

**Dopp version and Lost version attributes can be removed but DO NOT leave an item.

-Weapon Attributes
00 = Adds Fire to attack (1 slot)
01 = Adds Water to attack (1 slot)
02 = Adds Wind to attack (1 slot)
03 = Adds Earth to attack (1 slot)
04 = Adds Light to attack (1 slot)
05 = Adds Darkness to attack (1 slot)
06 = Adds Poison to attack (1 slot)
07 = Adds Curse to attack (1 slot)
08 = Adds Sleep to attack (1 slot)
09 = Adds Seal to attack (2 slots)
0A = Adds Slow to attack (2 slots)
0B = Adds Paralysis to attack (2 slots)
0C = Adds Confusion to attack (3 slots)
0D = Adds Charm to attack (3 slots)
0E = +10% crit rate (1 slot)
0F = +25% crit rate (2 slots)
10 = +50% crit rate (3 slots)
11 = +10% increase in elemental dmg (1 slot)
12 = +25% increase in elemental dmg (2 slots)
13 = +50% increase in elemental dmg (3 slots)
14 = 10% hp steal from dmg (1 slot)
15 = 25% hp steal from dmg (2 slots)
16 = 50% hp steal from dmg (3 slots)
17 = 10% sp steal from dmg (1 slot)
18 = 25% sp steal from dmg (2 slots)
19 = 50% sp steal from dmg (3 slots)
1A = Half Targets HP (3 slots)
1B = Back Atacks are always Critical Hits (3 slots)
1C = +25% crit rate (1 slot) - Dopp version
1D = 25% hp steal from dmg (1slot) - Dopp version
1E = Add Confusion to Attacks (1 slot) - Dopp Version
1F = Half Targets HP (1 slot) - Dopp Version
20 = 25% sp steal from dmg (1 slot) - Dopp Version
21 = Add Charm to Regular Attack (1 slot) - Dopp Version
22 = Easier to knockdown Aerial enemies (2 slots)
23 = Easier to break shells ofshelled monsters (2 slots)
24 = Increase critical hit dmg by 10% (2 slots)
25 = Increase chance to Rengeki (2 slots)
26 = Hold Down X to perform combos (1 slot)
27 = Nothing
28 = Nothing
AF = Absorb 50% of Regular Attack dmg as HP (1 slot) No Item
B0 = Absorb 25% of Regular Attack dmg as SP (1 slot) No Item

-Armor Attributes
29 = Physical Dmg -10% (1 slot)
2A = Physical Dmg -25% (2 slots)
2B = Physical Dmg -50% (3 slots)
2C = Physical Dmg -100% (3 slots)
2D = Null Physical Dmg under 25 (1 slot)
2E = Null Physical Dmg under 50 (2 slots)
2F = Magical Dmg -10% (1 slot)
30 = Magical Dmg -25% (2 slot)
31 = Magical Dmg -50% (3 slot)
32 = Magical Dmg -100% (3 slots)
33 = Null Magic Dmg under 25 (1 slot)
34 = Null Magic Dmg under 50 (2 slots)
35 = Physical Dmg -75% (1 slot) Dopp Version
36 = Magical Dmg -75% (1 slot) Dopp Version
37 = Prevents Spells from being interrupted by non-art attacks (2 slots)
38 = Nothing
39 = Nothing
3A = Nothing
3B = Fire Dmg -50% (1 slot)
3C = Water Dmg -50% (1 slot)
3D = Wind Dmg -50% (1 slot)
3E = Earth Dmg -50% (1 slot)
3F = Light Dmg -50% (1 slot)
40 = Darkness Dmg -50% (1 slot)
41 = Null Poison (1 slot) 
42 = Null Curse (1 slot) 
43 = Null Sleep (1 slot) 
44 = Null Seal (2 slots) 
45 = Null Slow (2 slots) 
46 = Null Paralysis (2 slots) 
47 = Null Confusion (3 slots) 
48 = Null Charm (3 slots) 
49 = Null All Status effects (3 slots) 
4A = Convert HP dmg to SP dmg, does not work if SP = 0 (2 slots) 
4B = Counter with physical dmg when hit with regular attacks (2 slots) 
4C = Counter regular attacks with Fire attack (2 slots) 
4D = Counter regular attacks with Water attack (2 slots) 
4E = Counter regular attacks with Water attack (2 slots) 
4F = Counter regular attacks with Earth attack (2 slots) 
50 = Counter regular attacks with Light attack (2 slots) 
51 = Counter regular attacks with Darkness attack (2 slots) 
52 = Counter regular attacks with Poison attack (1 slots) 
53 = Counter regular attacks with Curse attack (1 slots)
54 = Counter regular attacks with Sleep attack (1 slots)
55 = Counter regular attacks with Seal attack (2 slots)
56 = Counter regular attacks with Paralysis attack (2 slots)
57 = Counter regular attacks with Confusion attack (3 slots)
58 = Counter regular attacks with Charm attack (3 slots)
59 = Auto-Guard (2 slots)
5A = Null Knockback (2 slots)
5B = Max Hp +10% (1 slot)
5C = Max Hp +25% (2 slots)
5D = Max Hp +50% (3 slots)
5E = Max Sp +10% (1 slot)
5F = Max Sp +25% (2 slots)
60 = Max Sp +50% (3 slots)
61 = Max Hp +50 (1 slot)
62 = Max Hp +100 (2 slots)
63 = Max Hp +250 (3 slots)
64 = Max Sp +50 (1 slot)
65 = Max Sp +100 (2 slots)
66 = Max Sp +250 (3 slots)
67 = Increase all parameters by Gradually consuming SP (2 slots)
68 = Dual Sword Dmg -50% (2 slots)
69 = Broadsword Dmg -50% (2 slots)
6A = Scythe Dmg -50% (2 slots)
6B = Bayonet Dmg -50% (2 slots)
6C = Blade Dmg -50% (2 slots)
9C = Gauntlet Dmg -50% (2 slots)
9D = Lance Dmg -50% (2 slots)
9E = Staff Dmg -50% (2 slots)
9F = Grimoire Dmg -50% (2 slots)
A0 = Fan Dmg -50% (2 slots)
A8 = Decrease Physical Dmg by 85% (1 slot) Dopp Version
A9 = Decrease Magical Dmg by 85% (1 slot) Dopp Version
AA = Convert Normal Dmg to SP Dmg, does not work if SP = 0 (1 slot) Dopp Version

-Accessory Attributes
6D = Speed +10% (1 slot)
6E = Speed +25% (2 slots)
6F = Item Drop Ratio +10% (1 slot)
70 = Item Drop Ratio +25% (2 slots)
71 = Item Drop Ratio +50% (3 slots)
72 = Gold Drop Ratio +10% (1 slot)
73 = Gold Drop Ratio +25% (2 slots)
74 = Gold Drop Ratio +50% (3 slots)
75 = Xp Gain Ratio +10% (1 slot)
76 = Xp Gain Ratio +25% (2 slots)
77 = Xp Gain Ratio +50% (3 slots)
78 = Hp Regen (2 slots)
79 = Sp Regen (2 slots)
7A = Reduces Skill Trigger recharge time (2 slots)
7B = Earn extra GP by continuing to attack defeated foes (2 slots)
7C = Nothing
7D = Nothing
7E = Nothing
7F = Decrease all skill power and consumed SP by half (3 slots)
80 = Decrease Art SP use by 10%, increase all other by SP use 5% (1 slot)
81 = Decrease Spell SP use by 10%, increase all other by SP use 5% (1 slot)
82 = Decrease Recovery SP use by 10%, increase all other by SP use 5% (1 slot)
83 = Decrease Status SP use by 10%, increase all other by SP use 5% (1 slot)
84 = Decrease All SP use by 10% (3 slots)
85 = Double the effects of items (2 slots)
86 = Avoid all enemy encounters (3 slots)
87 = Gives Barrier Guard Ability
88 = Increase movement speed by 50% (1 slot) Dopp Version
89 = HP Will GRadually Regenerate (1 slot) Dopp Version
8A = Absorb 25% of regular attack dmg as HP & SP, 50% of the time (3 slots) Lost Version
8B = Increase Crit Rate and Art dmg by 25% (3 slots) Lost Version
8C = Add Charm to regular attack, increased chance to Rengeki (3 slots) Lost Version
8D = Add Paralysis to regular attack, increase crit rate by 25% (3 slots) Lost Version
8E = Absorb 25% of attack dmg as SP, spells cannot be interrupted by non-art attacks (3 slots) Lost Version
8F = Increase Elemental hit rate and attack spell dmg by 25% (3 slots) Lost Version
90 = Nothing
91 = Nothing
92 = Nothing
93 = Nothing
94 = Nothing
95 = Nothing
96 = Nothing
97 = Nothing
98 = Nothing
99 = Nothing
9A = Nothing
9B = Nothing
AB = Increase Movement Speed by 50% (1 slot) Dopp Version
AC = SP Will Gradually Regenerate (1 slot) Dopp Version
AD = All Skills are 2.5x more powerful (1 slot) Dopp Version

-Other (Unknown)
A1 = Counter with Fire or Water when hit with a regular attack (3 slots) No Item
A2 = Increase Max HP and SP by 25% (3 slots) No Item
A3 = Increase Max HP by 100 and decrease physical dmg by 25% (3 slots) No Item
A4 = Increase Movement Speed by 10% and double the affect of items (3 slots) No Item
A5 = Nullify All Elemental Dmg but Light elemental (3 slots) One Sin Version
A6 = Nullify All Elemental Dmg but Darkness elemental (3 slots) One Sin Version
A7 = Decrease Physical Dmg by 75% and null all status effects (3 slots) One Sin Version
AE = Regular Attacks have a 10% chance to reduce foe HP to 10% of Max (1 slot) No Item
B1 = GP and Item Drop Rate increase +25% (3 slots) No Item
B3 = Increase Dual Sword Dmg by 20% ( 1 slot) No Item
B4 = Increase Broadsword Dmg by 20% ( 1 slot) No Item
B5 = Increase Scythe Dmg by 20% ( 1 slot) No Item